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Enviado el 14-ago-2008, 23:21 h. (+1) Citar
Aqui en wizards, en ingles, te dan la estadisticas de un airship, navio volador. ¿Quereis que lo traduzca?

http://www.wizards.com/default.asp?x=dnd/4ex/20080812b

82108.jpg

Airship



Gargantuan vehicle

HP 400
Space 4 squares by 8 squares
Cost 85,000 gp
AC 4; Fortitude 20, Reflex 2

Speed 0, fly 12 (hover), overland flight 15

Pilot

The pilot must stand at a control wheel, typically at the front of the topmost deck of the airship cabin.

Crew
In addition to the pilot, an airship requires a crew of five, all of whom use a standard action each round to help control the vessel. Reduce the ship’s speed by 4 for each missing crew member. At fly speed 0, the ship is unable to travel and flies out of control.

Load
Thirty Medium creatures; twenty tons of cargo.

Out of Control
An out-of-control airship moves forward at half speed.

Each round, it has a 50% chance of descending. It descends 5 squares for the first 10 rounds it is out of control. After 10 rounds, it descends 10 squares per round. An out-of-control airship that hits the ground after descending more than 20 squares is destroyed.

Decks

The airship’s cabin has four decks: an exterior observation platform, the topmost crew deck, a middle deck for passengers, and a lower cargo hold.Fragile PropulsionFor every 50 damage the airship takes, its speed is reduced by 2 squares. At fly speed 0, the ship is unable to travel and floats out of control.

Aqui Alquimia.



Using Alchemy
The process of creating alchemical items is similar to the process of casting rituals (see Chapter 10 of the Player’s Handbook). As with casting rituals, a character using alchemy must first take a special feat that allows them to understand and use alchemical formulas.

Alchemist
Heroic Tier
Benefit: You can make alchemical items of your level or lower. You must have the correct formula and an appropriate skill.
Special: If you receive the Ritual Caster feat as a class feature, you can take the Alchemist feat instead.

Category
Each alchemical formula has a category that defines the type of item it creates.

Oil: Oils are applied to items (typically weapons), granting them temporary properties or powers.

Volatile: An item of this type explodes or expands when shattered or broken, often dealing damage by the creation of a specific type of energy, such as acid, cold, fire, or lightning.

Curative: These items aid in healing or in overcoming adverse and debilitating effects.

Poison: A poison is a toxin that hampers or harms a creature.

Other: Some items create miscellaneous effects that don’t fall into the other alchemical categories.
Alchemist’s Fire
Level: 1
Category: Volatile
Time: 30 minutes
Component Cost: See below
Market Price: 70 gp
Key Skill: Arcana or Thievery (no check)

This explosive substance is sealed in a specially treated clay flask. A thrown flask shatters when it hits a solid object, igniting the liquid within.

Alchemist’s Fire
Level 1+
When shattered, this flask fills an area with alchemical flame.

Lvl 1 20 gp
Lvl 6 75 gp
Lvl 11 350 gp
Lvl 16 1,800 gp
Lvl 21 9,000 gp
Lvl 26 45,000 gp
Alchemical Item
Power (ConsumableFire): Standard Action. Make an attack: Area burst 1 within 10; +4 vs. Reflex; on a hit, deal 1d6 fire damage; on miss, deal half damage.
Level 6: +9 vs. Reflex; 2d6 fire damage.
Level 11: +14 vs. Reflex; 3d6 fire damage.
Level 16: +19 vs. Reflex; 3d6 fire damage.
Level 21: +24 vs. Reflex; 4d6 fire damage.
Level 26: +29 vs. Reflex; 4d6 fire damage.
Modification: Ammunition (level + 1). You create this item for use with a ranged weapon such as a bow, a crossbow, or a sling. Item’s range becomes the range of the weapon but continues to use the indicated attack modifier. The burst area remains unchanged. You do not include a weapon’s proficiency bonus or enhancement bonus in the attack. The item’s component cost corresponds to the table below.

Level Component Cost (gp)
2 25
7 100
12 500
17 2,600
22 13,000
27 65,000

Antivenom
Level: 1
Category: Curative
Time: 15 minutes
Component Cost: See below
Market Price: 70 gp
Key Skill: Heal or Nature (no check)

Antivenom is contained in a small vial. Consuming the liquid provides additional resistance against poison.

Antivenom
Level 1+
This thick tonic can help counter the effects of most poisons.

Lvl 1 20 gp
Lvl 11 350 gp
Lvl 21 9,000 gp
Alchemical ItemPower (Consumable): Minor Action. Gain a +2 bonus to saving throws against poisons from a source of 10th level or lower. This effect lasts until the end of the encounter or for the next 5 minutes.
Level 11: Poisons of 20th level or lower.
Level 21: Poisons of 30th level or lower.
Smokestick
Level: 6
Category: Volatile
Time: 1 hour
Component Cost: See below
Market Price: 450 gp
Key Skill: Arcana or Thievery (no check)

A smokestick contains reagents that mix and ignite when it is cracked, creating an area of smoke.

Smokestick
Level 6
This rod of alchemical clay ignites to release a haze of obscuring smoke.Alchemical Item 150 gpPower (ConsumableZone): Standard Action. The smokestick creates smoke within an area burst 1 within 5 squares. The burst creates a zone, and all squares within the zone are considered lightly obscured. The zone lasts until the end of your next turn.

Tanglefoot Bag

Level: 2
Category: Other
Time: 1 hour
Component Cost: See below
Market Price: 100 gp
Key Skill: Arcana or Thievery (no check)

A tanglefoot bag contains a sticky gel that expands and hardens when exposed to air. The bag containing the gel is specially sealed to explode on impact.

Tanglefoot Bag
Level 2+
This small leather bag or satchel contains a sticky gel that can immobilize foes.

Lvl 2 25 gp
Lvl 7 100 gp
Lvl 12 500 gp
Lvl 17 2,600 gp
Lvl 22 13,000 gp
Lvl 27 65,000 gp

Alchemical Item 150 gpPower (Consumable): Standard Action. Make an attack:

Ranged 5/10; +5 vs. Reflex; on a hit, the target is immobilized until the end of your next turn, at which point the creature is then slowed until the end of its next turn.

Level 7: +10 vs. Reflex.
Level 12: +15 vs. Reflex.
Level 17: +20 vs. Reflex.
Level 22: +25 vs. Reflex.
Level 27: +30 vs. Reflex.
Firmado por Predicador desde Villacarrillo (Jaén). "Ama y haz lo que quieras. Si callas, calla con amor; si gritas, grita con amor; si corriges, corrige con amor; si perdonas, perdona con amor. Si tienes el amor arraigado en ti, ninguna otra cosa sino amor serán tus frutos." (San Agustin de Hipona).
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