Registrarse
Invitado
Ver perfil
Bowesley
Mentat +59
  • Usuario fuera de línea
Enviado el 29-may-2008, 00:01 h. (0) Citar
Del Manual del Jugador sobre clases:

CLÉRIGO: CLASS TRAITS

Role: Leader. You lead by shielding allies with your prayers, healing, and using powers that improve your allies' attacks

.Power Source: Divine. You have been invested with the authority to wield divine power on behalf of a deity, faith, or philosophy.

Key Abilities: Wisdom, Strength, Charisma

Armor Proficiencies: Cloth, leather, hide, chainmail

Weapon Proficiencies: Simple melee, simple ranged

Implement: Holy symbol

Bonus to Defense: +2 Will

Hit Points at 1st Level: 12 + Constitution score

Hit Points per Level Gained: 5

Healing Surges per Day: 7 + Constitution modifier

Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Arcana (Int), Diplomacy (Cha), Heal (Wis), History (Int), Insight (Wis), Religion (Int)

Build Options: Battle cleric, devoted cleric

Class Features: Channel Divinity, Healer's Lore, healing word, Ritual Casting

FIGHTER: CLASS TRAITS

Role: Defender. You are very tough and have the excep-tional ability to contain enemies in melee.

Power Source: Martial. You have become a master of combat through endless hours of practice, determi-nation, and your own sheer physical toughness.

Key Abilities: Strength, Dexterity, Wisdom, Constitution

Armor Proficiencies: Cloth, leather, hide, chainmail, scale; light shield, heavy shield

Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged

Bonus to Defense: +2 Fortitude

Hit Points at 1st Level: 15 + Constitution score

Hit Points per Level Gained: 6

Healing Surges per Day: 9 + Constitution modifier

Trained Skills: From the class skills list below, choose three trained skills at 1st level.Class Skills: Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Streetwise (Cha)

Build Options: Great weapon fighter, guardian fighter

Class Features: Combat Challenge, Combat Superiority, Fighter Weapon Talent

PALADIN CLASS TRAITS

Role: Defender. You are extremely durable, with high hit points and the ability to wear the heaviest armor. You can issue bold challenges to foes and compel them to fight you rather than your allies.

Power Source: Divine. You are a divine warrior, a crusader and protector of your faith.

Key Abilities: Strength, Charisma, Wisdom

Armor Proficiencies: Cloth, leather, hide, chainmail, scale, plate; light shield, heavy shield

Weapon Proficiencies: Simple melee, military melee, simple ranged

Implements: Holy symbol

Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will

Hit Points at 1st Level: 15 + Constitution score

Hit Points per Level Gained: 6

Healing Surges per Day: 10 + Constitution modifier

Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level.

Class Skills: Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int)

Build Options: Avenging paladin, protecting paladin

Class Features: Channel Divinity, Divine Challenge, lay on hands

RANGER: CLASS TRAITS

Role: Striker. You concentrate on either ranged attacks or two-weapon melee fighting to deal a lot of damage to one enemy at a time. Your attacks rely on speed and mobility, since you prefer to use hit-and-run tactics whenever possible.

Power Source: Martial. Your talents depend on exten-sive training and practice, inner confidence, and natural proficiency.

Key Abilities: Strength, Dexterity, Wisdom

Armor Proficiencies: Cloth, leather, hide

Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged

Bonus to Defense: +1 Fortitude, +1 Reflex

Hit Points at 1st Level: 12 + Constitution score

Hit Points per Level Gained: 5

Healing Surges per Day: 6 + Constitution modifier

Trained Skills: Dungeoneering or Nature (your choice). From the class skills list below, choose four more trained skills at 1st level.

Class Skills: Acrobatics (Dex), Athletics (Str), Dun-geoneering (Wis), Endurance (Con), Heal (Wis), Nature (Wis), Perception (Wis), Stealth (Dex)

Build Options: Archer ranger, two-blade ranger

Class Features: Fighting Style, Hunter's Quarry, Prime Shot

LADRÓN: CLASS TRAITS

Role: Striker. You dart in to attack, do massive damage, and then retreat to safety. You do best when teamed with a defender to flank enemies.

Power Source: Martial. Your talents depend on exten-sive training and constant practice, innate skill, and natural coordination.

Key Abilities: Dexterity, Strength, Charisma

Armor Proficiencies: Cloth, leather

Weapon Proficiencies: Dagger, hand crossbow, shuriken, sling, short sword

Bonus to Defense: +2 ReflexHit Points at 1st Level: 12 + Constitution score

Hit Points per Level Gained: 5

Healing Surges per Day: 6 + Constitution modifier

Trained Skills: Stealth and Thievery. From the class skills list below, choose four more trained skills at 1st level.

Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Dungeoneering (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex)

Build Options: Brawny rogue, trickster rogue

Class Features: First Strike, Rogue Tactics, Rogue Weapon Talent, Sneak Attack

WARLOCK: CLASS TRAITS

Role: Striker. Your attack powers are highly damaging and often weaken or hamper the target in some way. You can elude attacks by flying, teleporting, or turn-ing invisible.

Power Source: Arcane. You gain your magical power from a pact you forge with a powerful, supernatural force or an unnamed entity.

Key Abilities: Charisma, Constitution, Intelligence

Armor Proficiencies: Cloth, leather

Weapon Proficiencies: Simple melee, simple ranged

Implements: Rods, wands

Bonus to Defense: +1 Reflex, +1 Will

Hit Points at 1st Level: 12 + Constitution score

Hit Points per Level Gained: 5Healing Surges per Day: 6 + Constitution modifier

Trained Skills: From the class skills list below, choose four trained skills at 1st level.

Class Skills: Arcana (Int), Bluff (Cha), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Street-wise (Cha), Thievery (Dex)

Build Options: Deceptive warlock, scourge warlock

Class Features:Eldritch blast, Eldritch Pact, Prime Shot, Shadow Walk, Warlock's Curse

WARLORD CLASS TRAITS

Role: Leader. You are an inspiring commander and a master of battle tactics.

Power Source: Martial. You have become an expert in tactics through endless hours of training and practice, personal determination, and your own sheer physical toughness.

Key Abilities: Strength, Intelligence, Charisma

Armor Proficiencies: Cloth, leather, hide, chainmail; light shield

Weapon Proficiencies: Simple melee, military melee, simple ranged

Bonus to Defense: +1 Fortitude, +1 Will

Hit Points at 1st Level: 12 + Constitution score

Hit Points per Level Gained: 5

Healing Surges per Day: 7 + Constitution modifier

Trained Skills: From the class skills list below, choose four trained skills at 1st level.

Class Skills: Athletics (Str), Diplomacy (Cha), Endur-ance (Con), Heal (Wis), History (Int), Intimidate (Cha)

Build Options: Inspiring warlord, tactical warlord

Class Features: Combat Leader, Commanding Presence, inspiring word

WIZARD CLASS TRAITS

Role: Controller. You exert control through magical effects that cover large areas-sometimes hindering foes, sometimes consuming them with fire.

Power Source: Arcane. You channel arcane forces through extensive study, hidden knowledge, and intricate preparation. To you, magic is an art form, an expressive and powerful method by which you seek to control the world around you.

Key Abilities: Intelligence, Wisdom, Dexterity

Armor Proficiencies: Cloth

Weapon Proficiencies: Dagger, quarterstaff

Implements: Orbs, staffs, wands

Bonus to Defense: +2 Will

Hit Points at 1st Level: 10 + Constitution score

Hit Points per Level Gained: 4

Healing Surges per Day: 6 + Constitution modifier

Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level.

Class Skills: Arcana (Int), Diplomacy (Cha), Dun-geoneering (Wis), History (Int), Insight (Wis), Nature (Int), Religion (Int)

Build Options: Control wizard, war wizard

Class Features: Arcane Implement Mastery, cantrips, Ritual Casting, spellbook
Firmado por Bowesley desde Madrid Dios odia a los cobardes que tocan el sithar
Experiencia: Mentat (+59 puntos de mensajes enviados)
Propulsado por Estudio Hécate s.l. 1998, 2008 © Templo de Hécate. Juegos y videojuegos de rol y estrategia
Condiciones de uso | Asociados | Contacto | Estadísticas