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Enviado el 15-ago-2008, 00:12 h. (+2) Citar
Sobre la aeronave, la tienes ya traducida en Archiroleros...
http://archiroleros.com/index.php/DD-4-edicion/ Aunque lo han traducido como dirigible... |
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Enviado el 15-ago-2008, 19:28 h. (+1) Citar
Gracias por la aclaración. Bowesley (Enhorabuena por tu +1)
Me he tomado la libertad de mencionaros los cambios que habrá en Reinos Olvidados (por cortersia de Frikiverso). http://turbiales.blogspot.com/2008/08/novedades-de-forgotten-realms-4ed.html Para no cansar la lectura y no revelar sin querer ningun posible spoiler, sólo pongo el enlace. Salvo unos pequeños detalles. ¿Adivinais quién es la consorte de Bane? - Menzoberranzan todavia existe y es la mas grande ciudad de la Infraoscuridad. * Abeir = Mundo Gobernado por Dragones y Primordiales. Toril = Los Reinos Olvidados. Fue dividido por Ao cuando los Primordiales y los Dioses luchaban. Ahora se han reunificado. * Maztica ha sido reemplezada por Abier * Abier tiene 1/8 del tamaño de Faerun. * Las brujas de Rashemen aun existen. * Rashemen no fue casi afectado por la plaga magica, excepto por que ahora tiene todavia mas hadas. * Thay ha acabado muy, muy mal. Digamos que nadie quiere vivir alli. * Baldurs Gate ha crecido mucho y es la ciudad mas grande de Faerun. ¿Quién se apuesto a que veremos un futuro videojuego con este nombre? * Kara-Tur todavia existe. Pero fue afectado por la Plaga (Y exportan yakuzas!!) * La Guerra de Sangre acabó cuando el Abismo fue lanzado al Caos Elemental y ambos bandos dejaron de tener acceso facil a sus rivales. Los Demonios y Diablos mantienen su hostilidad. |
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Enviado el 15-ago-2008, 19:31 h. (+1) Citar
Indice del Forgotten Realms Campaing Guide:
1: Aguasfuertes Una visión general del pueblo, personajes clave, y algunas aventuras cortas-- 32 páginas. 2: Aventuras Avanzando la cronología, una rápida lección de historia, algunos tesoros mundanos (heroicos, paragón& épico) y un glosario -- 9 páginas. 3: Magia Efectos de la Plaga del Conjuro en la tierra, monstruos&material, otros elementos fantásticos (como los islotes flotantes) y algunos objetos y rituales mágicos-- 11 páginas. 4: Cosmología Una revisión de los dominios, reinos del Caos Elemental, el Feywild y el Shadowfell-- 9 páginas. 5: Panteón Los dioses mayores, los dioses, los exarcas (semi-dioses), los Primordiales & los archidiablos --10 páginas. 6: Faerun y más allá Esto toma una gran parte del libro. Es un rápido repaso que desemboca en diversas (nuevas&viejas) regiones de Faerun. Al final del capitulo detalla Abeir Retornado y la Infraoscuridad--90 páginas 7: Amenazas Aquí vemos algunos de los malvaods. Tenemos actualizaciones de algunos de los viejos (Zhents, Thay) y algunos detalles en los chicos nuevos en el pueblo (Orden del Fuego Azul). También hay algunas estadísticas para NPC--46 páginas. Índice Nuevos monstruos (en realidad un índica mostrando donde están esos monstruos localizados en el libro) |
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Enviado el 15-ago-2008, 20:02 h. (+2) Citar
Sobre el futuro de Eberron:
Seminar: Secrets of Eberron Take a look at our online catalog: the Eberron Campaign Guide has been added, set for release in June 2009. What else can we now reveal about Eberron? Thursday, 2PM (Gen Con Time): The Secrets of Eberron Seminar with Keith Baker, James Wyatt, Stephen Schubert, and Jeremy Crawford sought to answer this tricky question (although, as James pointed out, the panelists would be addressing the facts of Eberron more than its secrets). Eberron in Novels Discussion began with a look at the novels that have recently released, leading up to November and Keith Baker's The Queen of Stone -- a spy novel of sorts, much different from The Dreaming Dark and something with a strong Eberron feel. 2009 will see DeWolf's Death Comes Easy, Wyatt's Dragon War, Bassingthwaite's Word of Traitors, and more (look for these to be added to the online product catalog shortly). According to the panel, these novels will take a step away from traditional high fantasy novels and toward what makes Eberron more, well, Eberron. Eberron in RPGs Again, first a look back: Feb 2008: City of Stormreach (the 4th Edition conversion guide has been turned over and is currently sitting with the R&D development team). March: Adventurer's Guide to Eberron. Now: DDI's Playing Warforged, Expeditionary Dispatches, and the Artificer playtest articles are already online and available to read. In the future, you'll see previews of next year's Eberron Campaign Guide. Now a look ahead: Player's Handbook II: includes gnomes, half-orcs, and shifters. What are the ghostly-looking felines on the cover? James remains coy. Eberron Campaign Guide: June 2009, "a fresh look at a familiar world." Eberron Player's Guide: July 2009. Secrets of the Ashen Crown: July 2009. DDI: continue to look for further Eberron content online in Dragon and Dungeon Magazines. What's happening with the setting? The general philosophy involves not advancing the timeline or making drastic changes to the world but refocusing on certain components of the setting. For example: The Last War: Just two years out, this event will be given a greater presence in the setting, as it should. No one thinks that it's truly ended -- tension remains that it is going to start again. The Draconic Prophecy: Dragonmarks are the prophecy written on the skin of races, and characters should have a connection to this prophecy -- the fate of the world -- played out at all levels but especially seen in new epic destinies. Points of Light: The Last War already brings this philosophy to the setting, with centers of civilization surrounded by large areas of uninhabited space. This is not entirely the humans' land. Threats New and Old: Details and hooks to bring danger into your game, some of it new to the setting. Some of these might be things waiting to happen in your campaign, and some are "evolutionary," in that they match the levels of your players as they advance. Questions How will kalashtar work in the absence of psionics? They are given a psionic flavor without confining them to a psionic class, much as current powers have a psionic flavor, dealing psychic damage. What was easy and difficult to convert about Eberron to 4th Edition? Dragonmarks were a challenge to balance properly because of the changes to the powers structure. Overall, though, Eberron is a D&D world, fully able to be converted to the new edition. Skill challenges, for example, work really well in this noir-style setting, and rituals show that magic is a part of everyday life. How will the new races be worked into Eberron? Eladrin can easily be moved between planes into Eberron. The dragonborn, tiefling, and eladrin are all given hooks to help fit them into the setting. How is the artificer developing? Stephen Schubert is handling this class's development and is looking at two current builds: the guy who makes 'minions' and the guy who imbues items and weapons. The design of the class is essentially complete. Now development is taking place, thanks to the feedback coming in through the message boards and dndinsider@wizards.com. Is DDI the place to go for the advancement of the Eberron storyline? Yes, that is the plan for campaign settings moving forward. Printed campaign setting books (such as the Forgotten Realms Campaign Guide) that are useful to all campaigns, not just those focused in that particular setting, will be accompanied by articles and support on DDI. Will campaign setting material be legal in organized play games? Yes. Will Eberron's cosmology be adjusted for 4th Edition? Yes. It will remain distinct, however. Consider an orrery as a metaphor to describe Eberron's cosmology -- while things might not have changed significantly, there may be a new metaphor to describe the cosmology. Will eldritch devices ever be statted out? Yes and no. Some can be statted now, while others function more as plot devices (those might be better handled with skill challenges, for examples). Will the new races have their own dragonmarked houses? There will be no new dragonmarked houses introduced, with one exception. As part of making the dragonmarked houses more accessible, the race restrictions are being lessened if not outright removed. What is the importance of the aberrant marks? More about these will be revealed. Was it difficult not to advance the timeline for a new edition? Yes. Moving it only two years forward was discussed, in order to show what's changed in the setting for a new edition (such as new races being introduced). Novels were even written as if the timeline actually did advance. In the end, though, the planners decided not to do so, but to come up with a different solution. How does the demi-god epic destiny work in Eberron? In Eberron, there is a belief that mortals can ascend to godhood (such as the belief great dragons can become sovereigns). Are these heroes actual demi-gods or simply mad and powerful? Essentially, that's something for the DM to decide! |
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Enviado el 16-ago-2008, 11:19 h. (0) Citar
Futuras publicaciones:
August: Forgotten Realms Campaign Guide, a comprehensive look at the setting, advancing the storyline 100 years. Also includes a threat chapter that treats what in the past would have been NPCs as unique creatures (e.g., warlock knights). August: H3 Pyramid of Shadows. August: A Reader's Guide to R.A. Salvatore's The Legend of Drizzt. September: Adventurer's Vault, full of magic items and equipment for characters, including alchemy, weapons, armor, tools, and plenty of useful tables listing them out. September: Forgotten Realms Player's Guide, targeted at (naturally) players, with new races (the drow, updated from the version listed in the Monster Manual, and genasi), a new class (swordmage), a new warlock build (the dark pact), character backgrounds, feats, and rituals. All of it will be useful not just for players in the Realms but for players in any campaign. September: The Scepter Tower of Spellguard. October: Martial Power, with new powers and builds for the fighter, ranger, rogue, and warlord, plus new paragon paths, epic destinies, and feats. October: P1 King of the Trollhaunt Warrens, for levels 11-13, and the first adventure (in print) to take players to a new realm of existence. October: Dungeon Tiles: Streets of Shadow, with rooftop, street, and sewer tiles. October: R.A. Salvatore's The Pirate King, with -- what else -- pirates! November: Draconomicon, featuring chromatic dragons for all levels, new draconic monsters, ready-to-use lairs, hoards, rituals, magic items, and artifacts. November: Roleplaying Game Starter Set, including everything new players need to start playing but also geared toward educating new Dungeon Masters. December: Manual of the Planes, exploring the planes of existence with details on the feywild, shadowfell, elemental chaos, and astral sea. December: P2 Demon Queen's Enclave with the drow as key players in the world. January: Open Grave, with undead creatures at all levels of play (Acererak!). February: Dungeon Delve, based on the popular format used at Gen Con, with delves for all levels (30 sets of encounters, 1 per level, and using maps built with the recent Dungeon Tiles). February: Dungeon Tiles: Caves of Carnage. March: Player's Handbook II, with eight new classes, five new races, and the primal power source. September's Dragon will preview a build from one of the new classes for folk to playtest. March: P3 Assault on Nightwyrm Fortress. March: Player's Handbook and Martial Power Cards. March: Feywild miniatures (with some old favorites, including the rust monster!) April: Arcane Power, with new powers, feats, and builds for arcane classes from the Player's Handbook and Player's Handbook II (such as the bard). April: E1 Death's Reach (just finished in design). May: Monster Manual 2 (including the frost giant at last!). May: Player's Handbook II Power Cards. June: Eberron Campaign Guide (from yesterday's seminar). June: Dungeon Tiles: Arcane Towers. June: E2 Kingdom of the Ghouls. July: Eberron Player's Guide. July: Divine Power. July: Seekers of the Ashen Crown (adventure). July: DDM miniatures (with Huge figures, such as the frost titan). August: Adventurer's Vault 2. August: Revenge of the Giants super-adventure (boxed, including tokens for all monsters needed to play the adventure; an homage to Against the Giants). August: Arcane Power Cards. |
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Enviado el 16-ago-2008, 13:57 h. (0) Citar
http://www.enworld.org/forum/showthread.php?t=224280
El artifice saldrá como clase básica en el manual del jugador de Eberron. En el D&D Insider (Dragon Magazine) se presentará nuevas clases y razas a modo playtesting (prueba). Wizards tienes planes de sacar un "Best" of compedium cada año. Habrá cinco razas en e MJ2. Ya están confirmados goliath, gnomo, semiorco, shifter y otra raza que empieza por D y que tiene como segunda letra una E. (Aunque se ha especulado que fuera un dopplepanger/replicante tambien hay otra posibilidad, un Deva, la versión 4E de los aasimar (planodeudos celestiales). Edito para señalar un articulo sobre nuevas armas: http://www.wizards.com/default.asp?x=dnd/4ex/20080819b |
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Enviado el 16-ago-2008, 14:01 h. (+1) Citar
Player's Handbook II: includes gnomes, half-orcs, and shifters. What are the ghostly-looking felines on the cover? James remains coy.
Pues ahi se ve gnomo, semiorco y cambiante (shifter) y unos seres de aspecto felino (podrían ser los catfolk del races of wild de 3.5) Y si tu dice goliaths, pues ya esta... |
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Enviado el 19-ago-2008, 22:13 h. (0) Citar
Desde luego los de archiroleros se lo curran.
http://archiroleros.com/index.php/DD-4-edicion/Estractos-Manual-Adventure-s-Vaul... http://archiroleros.com/index.php/DD-4-edicion/ --- Edito: En una entrevista a unos de los creadores se ha dicho que no todas las clases que usan ki tendrán un estilo oriental, y que Aventuras Orientales no saldrán antes de que las clases con ki salgan en el proximo manual del jugador. (Supongo que las clases ki saldran en el MJ3). |
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Enviado el 21-ago-2008, 00:40 h. (0) Citar
Pregunta:
Bane = Bein? si mal no recuerdo muere en la era de los trastornos, como sale de nuevo? Alguien me corrige¿ |
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Enviado el 21-ago-2008, 04:26 h. (0) Citar
urmm... creo que te refieres a Baal, ya sabes, el tipejo ese de los videojuegos. Murio a manos de todos aquellos que nos terminamos el Baldur.
Bane es... bueno, ya sabes: Bein, Perdición, Xvin, el tio Camuñas, etc. tiene más nombres que el hachis en mi pueblo. no me sorprendería que la edición española lo rebauticen por enecima ves. es el dios ese de la mano verde que arma jaleo con los zentarim y su abdanderado Fzoul. Puede que te confundas porque diseñó su propia muerte para renacer como xvin y cuando se canso de su nueva identidad volvio a transformarse en Bane, (dios de los estupidos planes). la verdad, ahora que lo pienso, los dioses de Faerun marean mas que el hachis antes mencionado. |
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