Bueno, parece que por fin es oficial... en pocas horas anunciarán la 4ª edición de Dungeons. Según parece, se publicará en mayo del 2008, aunque habrá un adelanto en diciembre.
August 16, 2007 (Renton, WA) – Whether you storm a mad wizard's tower every week or haven't delved into a dungeon since you had a mullet and a mean pair of parachute pants, one thing is certain - millions of D&D players worldwide have anticipated the coming of 4th Edition for many years. Today, Wizards of the Coast confirms that the new edition will launch in May 2008 with the release of the D&D Player's Handbook. A pop culture icon, Dungeons & Dragons is the #1 tabletop roleplaying game in the world, and is revered by legions of gamers of all ages.
The 4th Edition Dungeons & Dragons game includes elements familiar to current D&D players, including illustrated rulebooks and pre-painted plastic miniatures. Also releasing next year will be new web-based tools and online community forums through the brand-new Dungeons & Dragons Insider (D&D Insider) digital offering. D&D Insider lowers the barriers of entry for new players while simultaneously offering the depth of play that appeals to veteran players.
The 4th Edition rules emphasize faster game play, offer exciting new character options, and reduce the amount of "prep time" needed to run the game. D&D Insider includes a character creator that lets players design and equip their D&D characters, dungeon- and adventure-building tools for Dungeon Masters, online magazine content, and a digital game table that lets you play 24/7 on the internet — the perfect option for anyone who can't find time to get together.
"We've been gathering player feedback for eight years," said Bill Slavicsek, R&D Director of Roleplaying and Miniatures Games at Wizards of the Coast. "Fourth Edition streamlines parts of the D&D game that are too complex, while enhancing the overall play experience. At its heart, it's still a tabletop game experience. However, D&D Insider makes it easier for players to create characters, run their games, and interact with the rest of the D&D community."
Wizards of the Coast will release two 4th Edition preview books in December and January — Wizards Presents: Classes and Races and Wizards Presents: Worlds and Monsters. The first live demos of 4th Edition will happen at the D&D Experience gaming convention in Washington D.C. in February 2008. The full scope of 4th Edition books, miniatures, and adventures will be available in the spring and summer of 2008.
Since its first release in 1974, the fantasy roleplaying game Dungeons & Dragons has taken millions of players on imaginary adventures of epic scale. Today, D&D is universally regarded as the original game that created the roleplaying game category, and the inspiration for generations of game designers. D&D is enjoyed by millions of players worldwide, while countless more remember it with fond nostalgia.
-Lanzamiento: Mayo de 2008
-Lo acompañará la edición digital de Dragon Magazine: D&D Insider
-En diciembre de 2007, dos anticipos: "Wizards presenta: Clases y Razas" y "Wizards presenta: Mundos y Monstruos"
-Primerras muestras en vivo: En febrero de 2008, en la D&D Experience en Washington D.C.
Lo cual nos da una vida editorial de 8 años en total para la tercera edición del juego...
y hoy en la página de Dungeons se puede ver una cuenta atrás y un cartel que dice algo de 4dventure...
Que veremos si es una revolución o sólo un intento de sacar pasta.
Que en mayo también entra en funcionamiento el LHC, así que como no se den prisa lo mismo ni lo juegan.
Y tercero, que 8 años para una edición del D&D me parece un signo inequívoco de que han optado por sacar pelas antes que en profundizar y mejorar el alcance de lo que tienen.
No se que sentir en este preciso instante, que se de seguro que lanzaran una 4° edición, y que de aqui a menos de un año llegara a españa, vosotros que supongo que viviesteis el cambio de 2da a 3ra, que se hace con tus antiguos libros de D&D, claramente desfasados?, tanto y tanto dinero invertido en manuales que dentro de poco valdran lo mismo que el papel mojado, que pueden de traer de revolucionario, si ya esta todo mas que masticado? mas vale que sea algo muy muy pero que muy bueno... en fin tendremos que agachar las orejas y a aguantar lo que nos hechen...
Hombre, yo fui de los que se esperó hasta la 3.5 para cambiar de edición, pero más por potra que por otra cosa, al principio no me apetecía nada pasarme a tercera...
aún guardo mis libros de 2ª con cariño, y a veces saco alguna idea de ahí...
pero la verdad es que tenía menos libros de 2ª que de los que tengo de 3ª...
y lo bueno es que nadie te obliga a pasarte a 4ª. Puedes seguir jugando a 3ª todo lo que quieras... sé de grupos que siguen jugando a AD&D 2ª e incluso a 1ª edición...
tampoco hay que rasgarse las vestiduras... pero lo que jode es que quedan tantas cosas por hacer en 3ª antes de pasar a una nueva edición...
Te mereces honestamente tu voto positivo por ser el primero en dar la noticia.
En enworld.org tambien dicen algo..
http://www.enworld.org/
EN Worlder MerricB has consolidated all the known information about 4e in the first post of this thread:
-4th Edition is Coming
-The big announcement will be made at GenCon shortly.
-Specific 4e forums have been created at the Wizards site
-Yes, there will be a "Player's Handbook", "Dungeon Master's Guide" and "Monster Manual" in 4e. (Source)
-There will be at least 7 books of D&D 4 on 2008. (Source)
From theminiaturespage.net:
August 16, 2007 (Renton, WA) – Whether you storm a mad wizard's tower every week or haven't delved into a dungeon since you had a mullet and a mean pair of parachute pants, one thing is certain - millions of D&D players worldwide have anticipated the coming of 4th Edition for many years. Today, Wizards of the Coast confirms that the new edition will launch in May 2008 with the release of the D&D Player's Handbook. A pop culture icon, Dungeons & Dragons is the #1 tabletop roleplaying game in the world, and is revered by legions of gamers of all ages.
The 4th Edition Dungeons & Dragons game includes elements familiar to current D&D players, including illustrated rulebooks and pre-painted plastic miniatures. Also releasing next year will be new web-based tools and online community forums through the brand-new Dungeons & Dragons Insider (D&D Insider) digital offering. D&D Insider lowers the barriers of entry for new players while simultaneously offering the depth of play that appeals to veteran players.
The 4th Edition rules emphasize faster game play, offer exciting new character options, and reduce the amount of "prep time" needed to run the game. D&D Insider includes a character creator that lets players design and equip their D&D characters, dungeon- and adventure-building tools for Dungeon Masters, online magazine content, and a digital game table that lets you play 24/7 on the internet — the perfect option for anyone who can't find time to get together.
"We've been gathering player feedback for eight years," said Bill Slavicsek, R&D Director of Roleplaying and Miniatures Games at Wizards of the Coast. "Fourth Edition streamlines parts of the D&D game that are too complex, while enhancing the overall play experience. At its heart, it's still a tabletop game experience. However, D&D Insider makes it easier for players to create characters, run their games, and interact with the rest of the D&D community."
Wizards of the Coast will release two 4th Edition preview books in December and January — Wizards Presents: Classes and Races and Wizards Presents: Worlds and Monsters. The first live demos of 4th Edition will happen at the D&D Experience gaming convention in Washington D.C. in February 2008. The full scope of 4th Edition books, miniatures, and adventures will be available in the spring and summer of 2008.
Since its first release in 1974, the fantasy roleplaying game Dungeons & Dragons has taken millions of players on imaginary adventures of epic scale. Today, D&D is universally regarded as the original game that created the roleplaying game category, and the inspiration for generations of game designers. D&D is enjoyed by millions of players worldwide, while countless more remember it with fond nostalgia.
Player's Handbook 4e: May 2008 (Source)
Dungeon Master's Guide 4e: June 2008 (Source)
Monster Manual 4e: July 2008 (Source)
D&D Insider
---This is the "D&D Online" section of Gleemax
---It contains a "Dungeon Master's Kit" that includes the following:
dungeon builder (map tool)
adventure builder
PC generator
other things (Source)
---"Character Generator"
character sheets
character visualizer (Source)
---"My Campaign"
---"My Character" (Source)
---"D&D Game Table" (Source)
---"Dungeon & Dragon Magazines" (Source)
Open Gaming Licence 3rd party publishers will be able to get licenses to create 4e material from Wizards. (source)
Fans will be able to publish material on Gleemax under (free) license from Wizards. (This material will be available to Wizards to republish; see discussion on Gleemax TOS).
The OGL/SRD/d20 Licenses will still exist - details still to come (Source)
Bueno, dicen que con los cambios del sistema preparar la partida será mucho menos, y si lo que he leído es cierto los libros vendran con figuras prepintadas de regalo ...(¿será una oferta especial como ocurrió aqui con la revista Dragon o será algo fijo?).
Por lo que he leido, aqui dice al final que tambien es posible publicar material 4.0. Y los fans tambien pueden hacerlo en el foro de gleemax pero que Wotc a su vez tendrá libertad para republicarlo
Yo soy un gran fan...¿me alegro? Siento mucha curiosidad, pero no prisa. Ahora lo que me preocupa de verdad es que Devir nos diga de una vez lo que piensa sacar en el futuro.
Wizards of the Coast is announcing at GenCon today that it will release the 4th Edition of its category-leading Dungeons and Dragon roleplaying game in 2008, the first full new edition in eight years. The three core books will be released next summer on a monthly schedule: Player's Handbook in May, Monster Manual in June, and Dungeon Master's Guide in July. Pricing and page counts of the new products will be consistent with current packaging. Graphics have been updated, art will be used on the covers, and interior design has been opened up to make the books less intimidating to new players.
Lead-in products, Wizards Presents: Classes and Races and Wizards Presents: Worlds and Monsters, will be released in December. An April release, Keep of the Shadowfell, will include a set of quickstart rules for 4E.
While there are changes in play (such as incorporating "epic-level play," with 30 levels instead of 20), they are described as "evolutionary" rather than "revolutionary." Other changes include new power sources, changes in resource management, and new encounter design, and more clearly defined monster roles. Changes will speed play, make the game easier to learn, and make DM-ing easier. Concepts for 4th Edition gameplay were tested in the new Star Wars RPG, and the Book of 9 Swords.
What the company does describe as revolutionary is the method of product delivery, which will incorporate online play for the first time. WotC is incorporating online components into the game through a new Website, DnDInsider.com. Each paper product will include codes to unlock digital versions on the site for a "nominal" activation fee. Players will also be able to use DnDInsider tools and access regular new content similar to the material that was previously released in Dragon and Dungeon magazines (see "Interview with Liz Schuh") for a monthly fee (as yet undetermined) greater than the old subscription price, but less than a MMORPG subscription. Magazine-style content will be added to the site three times a week and compiled into digital "issues" monthly.
Gameplay features on the Web will include a digital D&D game table, and voice chat and text messaging, to allow online players to communicate with each other. The online play is designed to "supplement, not replace" meatspace play.
The Open Gaming License will continue as it has in the past, allowing the use of the rules in other publishers' games.
Work on the new edition began in 2005, with the major work all accomplished in the last year.
D&D products released between now and the launch of 4th Edition will fall into three groups. Edition-proof products (which are mostly story) will not include mechanics that are edition-specific. Some products will be "enhanced" to 4th Edition mechanics after release through DnDInsider, and a couple of series will end as 3.5 products.
The setting for the core books are campaign neutral. Forgotten Realms will be the first campaign setting to be updated (in August 2008). Other campaign settings will be updated at a rate of one per year.
Marketing support will initially focus on migrating the existing player base, and then move to an acquisition strategy to re-activate lapsed players and acquire new ones. Midnight launch parties will be used to kick off sales of the first new release in May.
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En cristiano...
Las cláses serán 30 niveles en vez de 20..(no me extraña si vemos los videojuegos en red).
Algunos de los nuevos elementos fueron probados en Star Wars Saga Edition, y en Tomo de Batalla: libro de las nueve espadas...(creo que a partir de ahora los conjuros serán por cada encuentro, en vez por dia, para ajustarse a los videojuegos).
Se podrá jugar en red con D&D... por lo visto cada libro de D&D tendrá un codigo, y con él podras jugar en red con los nuevos elementos. Por ejemplo si me compro Poderes Psionicos 4.0. con el codigo podré jugar en red con todas las novedades de dicho libro (clases, dotes, conjuros, razas, equipo...). Digamos que es como si en vez de vender expansiones o pagar una cuota tu compras el equipo conjuntamente con los libros...(creo recordar que ya hay juegos en red "gratuitos" que eran financiados mediante la "morralla virtual" (armas, armaduras, etc) compradas por los propios jugadores).
El Sistema Abierto se matendrá...pero no hay licencia para el nuevo.
El mundo campaña del básico será neutral (es decir, que dejará de ser Greyhawk), y que cada año relanzaran un setting (empezando por Reinos Olvidados).
El 4.0. estaba siendo desarrollado desde 2005.
Habrá tres tipos de libros, unos de puro transfondo, sin estadisticas o reglas, otros serán 4.0., y otros 3.5.
Lo cierto es que ni me sorprende ni tampoco me ofende. Ya han pasado 8 años desde la publicación de 3.0 con una actualización de por medio, lo cual no es un espacio de tiempo abusivo. Como siempre habrá que estar atento a los cambios y migraciones que tienen que hacer los clientes que tiene su dinero invertido en libros y tambien a como afecta al resto de editoriales los nuevos OGL. Wizards ya ha recomprado practicamente todas sus licencias y ahora está en posición dominante a la hora de negociarlas de nuevo. ¿Qué ocurrira con ambientaciones como Midnight? ¿Se podrá publicar material fuera de Gleemax? ¿Por otra parte y con el acuerdo de Hasbro y EA ¿se apoyarán más los juegos de rol en los videojuegos o se va a ver reemplazado el rol de mesa? ¿Que ocurrirá con Devir y los suplementos anunciados y futuros?
El 2008 parece ser un año interesante para los juegos de rol